According to Mark Cerny, the biggest improvements of PS5 Pro are considered to be its new Ray Acceleration structure using ...
PlayStation's Mark Cerny announced a new machine learning-focused partnership between AMD and Sony and explained the ...
We sit down with PS5 architect Mark Cerny to discuss PSSR, the future of game graphics, and what Sony's partnership with AMD ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
We also get some insight into what the PS5 Pro’s advanced ray tracing entails in technical terms. He states that one of the ...
PlayStation 5 Pro architect Mark Cerny confirms that Sony's $700 console uses multi-generational hybrid GPU RDNA tech, and reveals exact TFLOP math.
The Digital Foundry PS5 Pro tech interview with Sony's Mark Cerny and Insomniac's Mike Fitzgerald, discussing PSSR and the PS5 Pro's design and development.
Mark Cerny, PS5's lead architect, revealed the PS5 Pro's technical specifications, emphasizing its "RDNA 2.X" GPU with ...
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor that the PlayStation 5 Pro’s GPU could run at 33.5 TFLOPS. As Cerny humorously claims, this leads to something he dubbed ...
Join the legendary Mark Cerny, Lead Architect at Sony PlayStation, as he presents a technical seminar on PS5 Pro to an ...
Digital Foundry breaks down the hardware and software of the PS5 Pro, including its GPU, RT improvements, PSSR and machine learning features, and next-gen.